Marshals' Event


Please find here information specific to the Marshals' Event is available here. There are some very minor differences to the main event, usually due to the use of different CPs. 

 

Route for the Marshals' Event

The route will be walked clockwise.

 

GPX will be available here in due course

Route description will be available here in due course

 

 

Leg mileage and ascent is as follows (updated 12/05/2026)

 

Checkpoints

CP1 Wootton Fitzpaine Village Hall

CP2 Lyme Regis Woodmead Hall

CP3 Axmouth Village Hall

CP4: Branscombe Pavillion (Marshals' Only)

CP5 Sidmouth Guide Hut

CP6 Otterton Village Hall

CP7 Knowle Village Hall

CP8: Exmouth Sea Cadets (Marshals' Only)

CP9 Woodbury Village Hall

CP10: Harpford Village Hall (Marshals' Only)

CP11 Sidbury Village Hall

CP12 Farway Village Hall

CP13 Musbury

CP14 Uplyme

Welfare Stop: Later finishers only

Finish and HQ, CP15 Axminster Football Club